Super Mario has had its fair share of challenging levels. Here are the green stars that make gamers regret the day they first grabbed the controller.
The Super Mario series has had its fair share of challenging levels over its 36-year history. From seemingly impossible platforming to that one last star that hovers just out of reach, the franchise is no stranger to aggravation and rage quitting. One entry that fits right in the totem pole of frustration, is 2013’s Super Mario 3D World. While on the surface the game is rather simplistic and straightforward, there are certain areas that excel in making fan’s blood boil and their palms clam up.
Like the other linear-based games in the series, 3D World’s levels consist of platforming through the stage to reach the flagpole at the end. Scattered throughout each course, are three green stars and a stamp to collect. While this task is simple enough, there are multiple examples of collectibles that make gamers regret the day they ever picked up a controller.
10 Switchboard Falls-Star 2
Stars have been a staple of the Super Mario series for decades. While a beloved addition, they always spell irritation for many. Some of the most irritating types of collectibles in the franchise, or any video game, aren’t necessarily the kind that is difficult to obtain, but the type that seems to be next to impossible to find. This star is hidden in almost plain sight but hidden just enough to drive fans crazy trying to locate it. After dropping behind the waterfall in the middle of the level, there is a switchboard that the character lands directly on. Instead of moving to the right as instinct suggests, move to the left and instantly duck to fit under a small opening where the star is waiting.
9 Chainlink Charge- Star 3
Timing is everything in this level. Cluttered with falling platforms and consistently moving chainlink gates to climb on, players have to make every jump count or risk plummeting off the course. As long as there is patience, this isn’t difficult…until the last star. Using the handy catsuit, climb up a platform right after encountering the clear pipes and hit the switch. This will raise a platform right above a set of falling platforms and blocked behind some chainlinks. Up to this point, players had to be meticulous in their timing, but if the character moves too slow, the platform will fall and the switch must be hit again. Don’t be surprised if this takes several tries.
8 Tricky Trapeze Theatre-Star 3
This final star in this stage is one that takes precision timing and much trial and error. On a balance-based tilting platform, raise the left side of the platform up while also trying to avoid being hit by a rolling spiked log. After a tricky jump to get the green ring, there is a limited amount of time to get eight green coins to make the star appear. The challenge is to swing on the trapezes and jump at the exact moment to make it to the next one while collecting the coins. Miss one coin, the level will have to be reset to make the green ring appear again.
7 Ty-Foo Furries- Star 2
About halfway through the level, there is a warp block that will take players to a bonus stage. This course consists of skating down an icy slope riddled with obstacles and Goombas. The skating is fairly difficult to control, and one wrong move could cause the character to lose momentum or go flying off the edge.
There is only one shot at this minigame after failing once the box is gone until reentering the level. If the stage is conquered, there is a star waiting in the center of a large platform. Just don’t miss it and go off the edge.
6 Grumblump Inferno-Star 3
A bulk of this stage is spent balancing on a moving block above lava. The goal is to run and jump against the block to stay on solid ground. The final star is high in the air and leaves no choice but to run against the longest side of the block as it stands on end. There is just enough time to jump up and grab the star at the last second before having to maneuver to make sure the character lands on the block as it lays back down. As with many stars, timing is key and one misplaced jump could spell doom.
5 Deepwater Dungeon-Star 2
This star is missed by many on their first run-through and takes clever thinking to find it. After the section with Plessie, use the catsuit to run up the side of the wall on the left. After making it to the edge, climb up again until there are a set of falling platforms with a green star floating above them. While not difficult to obtain, the star is so far out of the way, and there isn’t even a clue to finding it.
4 Sprawling Savanna-Star 2
In the area with a large group of bunnies, the star seems easy enough to get. One of them is glowing green. However, once players give chase, the bunny will lead them all over the area until they get lucky enough to dive onto it. Most dives performed will fall just short and cause it to get even further away. Even if there is an attempt to cut it off, it will quickly change course. Only after making a perfectly timed dive, can this pesky star be claimed.
3 Spike’s Lost City-Star 2
This is probably the best-hidden star in the game. The way to get it is completely random and out of the way, After scaling an incline with a spike at the top, use the catsuit to climb up a wall to the left.
Climb all the way up and run along with a long platform where the star is waiting at the end. This is another star that takes some luck or clever thinking to find and is rarely found on the first playthrough.
2 Red Hot Run-Star 3
This course is a large platform above lava filled with speed boosts and falling platforms waiting to send the character plunging into the inferno below. The final star is on a lone platform with a speed boost on it and a fan of spiked logs on both sides. Right after landing, the speed boost will attempt to send the player toward the spikes. With some trial and error, this star can finally be obtained, the character will just leave the level with several fewer lives than they entered with.
1 Mount Must Dash-Star 3
This brilliantly Super Mario Kart-themed track is one of the easier ones. The collectibles are pretty easy to find and straightforward to obtain except for the last one. On a high platform right next to the final warp block sits the star. Unless known to bring a catsuit ahead of time, the star is very much out of reach. Once obtaining the suit, it is easy to climb up and grab it, but unless there is one on standby, the star will have to wait for the next level playthrough.
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